The Virtual and the Real: Media in the Museum
Paperback
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Experts discuss the philosophy, use, and misuse of media - the confluence of words, images and sounds primarily through film, video and interactive computer technology - both from within the museum professional's perspective and from the media producer's viewpoint. Specific examples help directors, curators, designers, producers and other choose media options for their own institution.
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Science & TechnologyComputersBusinessPrint BooksSocial SciencesPaperbackNonfictionEngineeringTechnologyComputer TechnologyComputers - General & MiscellaneousBusiness TechnologyTechnology - General & MiscellaneousMultimediaMedia & CommunicationsInformation SystemsInformation TechnologyBusiness Technology - Information SystemsInformation TechnologyMultimedia Technology - General & MiscellaneousMedia - General & MiscellaneousTechnology - General & MiscellaneousMedia - Theory & PhilosophyInformation technology




